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Mission and Theme

Frank Herbert's Dune won the Hugo and Nebula awards when it was published in 1965, and has since become the bestselling science fiction novel ever. His masterful combination of political, religious, and ecological themes and his ability to create vivid characters and settings have captured our hearts and minds. DuneIII was created for two reasons: to explore through interactive role-play the universe described in Herbert's works and to have fun doing it.

DuneIII MUSH officially opened to the public for RP on August 10, 1998.

The game is set roughly 100 years prior to the opening of Dune, with House Corrino being firmly in control of the Imperium. Houses Atreides and Harkonnen are not nearly so pivotal to the plot as they are in the novel, though they do have a presence in the game. The Fremen, an unknown entity at this point in the timeline, have no real contact with the Known Universe. The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the affairs of the Imperium, the true depth of their subtle influences sensed by none beyond their order. Kaitain, the Imperial Seat, is the center of role-play, although RP on the hereditary and contractual fiefs of the Houses Major is supported and encouraged.

Politics and intrigue are the hands which weave intricate storylines and plots amongst the players. To ensure the focus remains on the RP, DuneIII does not employ the use of a combat system, and economy is only minimally coded to support the CHOAM contract system. You will find no hack and slash gaming on DuneIII; the outcome of physical clashes will be determined based on consent between the players involved. The tenet of IC (In Character) Actions leading to IC Consequences (ICA=ICC) is a concept of importance to all.

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