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Economic Summit, Mon Jan 11 20:30:00 EST 1999
I guess I deserved what I got for using Yahoo! Mail. This time the
actual log.
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Logged by Asaf'nor
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Asaf'nor stands up and clears his throat, "First, I would of course
like
to thank you all for coming here tonight. I think it is encouraging
to
have a farily good turn out. I think the biggest problem that we had
with the economy in the first round was not with the actual system,
but rather with a lack of understanding of the system. Perhaps a lack
of agreement on how to run the system might be a better way to phrase
it."
Asaf'nor says, "I do wish maybe one Head woulda made it... anyway..."
Asaf'nor says, "Before I continue any further, a few procedural issues.
(1) Please, if you have not already, review 'OOCInfo
Meetings-Players'
and 'OOCInfo Etiquette.' (2) My 'queue maintainer' this evening will
be Steffan please page him if you would like to be recognized to ask
a
question or add a comment. And (3) if you have not already, please
read the posts on the Theme Bulletin Board (+bbread 5/<#>)."
Asaf'nor looks around the room, "I want to make it very clear that I am
looking for input on the ideas I will be presenting. This meeting is
not meant to be for me to pronounce upon the MUSH what _will_ happen.
I want some feedback.
Asaf'nor shuffles his notes, "Now, I am going to make some assumptions
about you, my audience, in order to keep this reasonable. I'll assume
you all are familiar with the _Dune_ theme of Frank Herbert's novels.
I'll assume you all know a thing or two about MUSHing. And most
outlandish of all, I'll assume you have /some/ familiarity with the
Econ System as it stands."
Alethia chuckles.
Asaf'nor holds up his hand, "Now before anyone decides that this is
going to be all over your head, I must tell you this not going to be
that complicated. As I tried to get across in the posts to the Theme
board, the idea is to have a system that everyone can grasp the
basics
of quickly, but yet leave it complex enough that there are not a lot
of 'sure-things' when it comes to figuring out what the best option
is.
Mikael hums innocently.
Asaf'nor pans his wide eyes around the room, "Everyone with me so far?"
Mikael nods.
Alethia nods
Sha'ara'diin bobs his head in ascent.
Asaf'nor says, "The Economy here is only a backdrop for Houses to play
against. Individual players do not have a stake in the economy except
to the extent that the situation of their House reflects back on
them.
Filling the coffers of your House should not be an OOC goal. Rather,
the goal is to use the economy as part of your character's background
and motives in RP."
Asaf'nor says, "For Houses, besides providing a background, it should
produce interaction among them. We want the economy to, in some
cases,
create competition for resources and in others, lead Houses to
cooperate to most efficiently use them. Perhaps, the ideal is to
leave
it up to the Houses to decide which one of the two choices is best
for
them and most in character. I assume that these interactions will
create RP and TPs."
Asaf'nor clears his throat, "But what we need are some resources for
Houses to compete over. In the original concept for the economy,
Houses competed for CHOAM Contracts. I think this is a very good
place
to start within the theme of the Duniverse and most of the action
will
continue to be centered around contracts. However, I think the system
has its shortcomings."
Asaf'nor says, "In the economic period we played, there was virtually
no
competition for contracts. In fact, many were not bid on and
eventually given to Houses that did not bid. This, obviously, will
not
work to drive TPs. It might still be fun for the CHOAM Directors to
RP
divvying things up, but no interaction is promoted elsewhere."
Boris walks in from Lower Lobby through the Double Doors.
Asaf'nor says, "As I said, I think a lot of the reason we had so little
response to the bidding was that people did not understand or agree
on
how things should play out. Still, one cannot say that the market was
not saturated. That there were more contracts available than people
could use or wanted to use. There are two ways I want to help with
this problem."
An otherworldy voice reminds you all to page Steffan to get on the
question/comment queue.
Asaf'nor points to Alethia, "A question before I continue, Alethia?"
Alethia says, "Not a question, but a commment, on Dune each planet had
resources, not I don't recall if they actually traded upon these
economically, but couldn't an idea involving something like this help
develope the Home World idea _and_ add to the Econ system?"
Asaf'nor says, "As the econ stands, each House has a 'Fief Contract.'
It
represents the products made by the Homeworld or other parts of a
House's fief. Unlike the CHOAM Contracts, you always have it. Other
than that, it works just like a CHOAM Contract. I will remember to
make a remark when we discuss contracts a little more. Thant OK for
now?"
Alethia nods, "Thank you."
Asaf'nor says, "Andrei, you had something?"
Andrei's point is very much like Alethia's to the character. Dune II,
as
I recall it, used three diffrent sorts of resources, where you needed
one of each, to be able to get "payout". Wouldent it be possible to
arrange something like this? Contracts could still pay Solari, but in
a less quantity than before. The sucess of the contract, would also
determine which kinds of "resources" that would be available on the
market. This would increase house interaction, if each house was to
be
forced to trade with others to be able to get money. Also, it would
also "create" alot of RP for CHOAM representatives, if each trade
would force houses to talk at CHOAM. I might have misunderstood how
the D2 system worked, but IMO, this could create alot of RP.
Asaf'nor nods, "Ah yes, Dune II, MUs, CUs, and DUs. I personally did
like D2's system in that it demanded interaction, but it always
seemed
to boil down to some OOC pages at the end of a period. If people had
taken the initiative, it could have been pretty good, but all in all,
it was too mechanical. It let people be too lazy, and it was always
clear exaclt what you needed to do. Sell x MUs, buy y DUs, etc. There
was a conscious effort to try something else here when we formulated
the econ.
Pheibos says, ""hello, what's happening here?""
Asaf'nor says, "I should say, Andrei, I'm getting to what I want to use
to get more interaction. That good for now?"
Andrei nods his head. "'course."
Asaf'nor says, "Back to stimulating interest in contracts, we I think
need a more dynamic way to limit a House's capacity to get contracts.
The idea that a House should be limited in how many contracts it can
handle at once is a sound one. Previously, a House had a certain
number of Human Resources (HRs) and each contract required a certain
number of them. It was not good if your contracts required more HRs
than you had; it hurt profits. Some Houses wanted more contracts, and
as I said, we had more available than we needed, but could not
effectively use them due to limits on HRs. At the same time, other
Houses had more HRs than they felt like using.""
Mikael mutters to Pheibos, "..."
Asaf'nor says, "My plan is to make HRs, now renamed Capital Resources
(CRs), a commodity. That is, if House Alpha want to buy more
contracts, but does not have the CRs, they can purchase them from
say,
House Beta, who has more than they can use. CRs will still limit the
economic capacity of the Houses, but instead of being static for each
House, they will be pretty much static for the MUSH as a whole. They
will flow between Houses as the economic tides shift."
Sha'ara'diin likes that idea.
Asaf'nor says, "I think an element in the economy is the kind of thing
you were talking about, Andrei?"
Andrei nods. "True. :)"
Asaf'nor says, "Second, as I mentioned earlier, I think most of us
would
agree that tallying up big bank rolls in and of itself is rather
boring. Players want something to spend the money on. In the past we
had a basic cost for maintaining a House. Now, we will have several
maintainace levels. Each has a certain prestige associated with it.
Every member of that House will have on their +sheet a line that says
how their House spends money. This will reflect on a player's social
status."
Alethia cools.
Mikael says, "Neat. :)"
Asaf'nor says, "We will also continue to have (and I know everyone knew
we had them ;) Security Levels with various costs associated with
each. They will be more clearly implemented. Hopefully, people will
use the mentat system more, which is where it really counts."
Asaf'nor rubs his forehead, "And finially... what people have been
begging for, military expenses."
Asaf'nor says, "Before I say one more word or get a question on
military
spending, we have not devised a Warfare System of any kind. We have
just set up some ways for Houses to spend on military forces. The
system is very simple, yet leaves some room for trying to play it
clever. If there is a large enough demand, we can add to it."
Asaf'nor says, "Here is the quick course. There is a cost associated
with maintaining a 'Division' of troops. There are different levels
of
training/readiness of a Division. It costs more to maintain Divisions
at higher levels. It costs to move a Division up a level. And it
costs
to create new Divisions... plus we will cap the number of Divisions
sustained and created with CRs, just like for contracts."
Asaf'nor says, "Question, Sha'ara'ara'ara'diin?"
Sha'ara'diin hehs,
Sha'ara'diin says, "Correct me if I am interpreting wrong, but in
essense we can create and mantian multiple divisions, but they can be
of varying strengths, IE One elite, one or two well trained, then
another 2 that are basic conscript types?"
Sha'ara'diin says, "depending on our resources and spend ratio?"
Zami walks in from Lower Lobby through the Double Doors.
Asaf'nor says, "Sorry about the name dig, both of us do know
apostrophes
rock, tho'. OK, some more details. I have proposed three levels,
Elite, Regulars, and Reserve. Every House has x1, y1, and z1 of each.
At the end of each period, the House will have specified how many of
each they want to have next period. There will be rules about how
they
can be changed (you can only move Divisions one training level per
turn, they are only created at the Regular level), and costs
associated with the change and the new maintainace costs (in both
cash
and CRs)."
Sha'ara'diin grins
Asaf'nor says, "I'll take that as indication to move on. Andrei has
something to suggest?""
Andrei says, "If you guys descide to continue with the contracts
system,
then would it be possible to add as a requirement, a certain amount
of
troops to govern each contract? The space based construction yards,
for example, could require a small, yet very skilled garrison, while
a
tourism planet, would need alot _more_ troops, but not of as high
training? This would add another requirement for houses, and a new
consideration in accepting the contract."
Asaf'nor says, "I think that is more of a role for CRs to play. I will
get to how we are making the Contracts more flexible to include that
kind of idea through CRs later. OK?"
Andrei nods.
Asaf'nor says, "And Mikael has a question."
Mikael says, "Yes. What will be the level of involvement of those of us
NOT heads of houses?"
Mikael d'ohs. "I have to go.
Mikael apologizes.
Asaf'nor says, "The fact that the condition of your House in the
economy
reflects on how others look at you is always there, but we'd like to
have everyone more involved thant that. Like my remarks of why we
went
way from carbon copying D2, I think what we want is for non-Heads to
be the ones sent out to do the negotiating, to do the shmoozing and
making connections with other groups. We are going to get away from a
coded system where Heads just plug numbers in to OOC commands to
register bids."
Asaf'nor says, "Since I'm on that point, we will be cutting out those
commands for bids. The only way to enter a bid for a contract will be
to ICly tell a CHOAM official. Hopefully the mere fact you need to be
RPing with a CHOAMie to enter a bid will improve the chances of
trying
to bribe, threaten, or otherwise influence them."
Asaf'nor says, "I will not say that that small revision will magically
make RP trickle down from the top. Sharing RP within a House has to
be
something everyone works at. I don't know of an effective way for the
Admin to push that other than just to encourage RP in general."
Asaf'nor says, "OK, now some details about making Contracts more
flexible... or is everyone getting tired after an hour?"
Sha'ara'diin is all ears. :)
Steffan smiles, "not at all..."
Asaf'nor says, "A Contract, whether a CHOAM Contract bid for or a Fief
Contract, will have three numbers associated with it, the projected
profit, P, the suggested CRs employed, C, and the variability (some
may have heard me call it volatility), V. Each has a different
influence on the final profit, p, the House gets back."
Asaf'nor says, "In addition, there is a 'random' factor tossed in. The
random factor accounts for the randomness of a real economy. It also
is a nice place for the Admin to nudge things. Thus the use of
quotes,
it might not be so random. We don't want it to be a secret that the
econ will be mildly influenced. If you RP your use of the conract
really well, the Admin will nudge it up. If another House sabotages
the contract, we can make sure it gets hurt a bit. (All of these will
be subject to teh consent policy of course.)"
Alethia nods.
Asaf'nor says, "There will of course still be bidding on contracts. The
bid will be a minimum of the projected profit and the minimum CHOAM
percentage will be constant across most contrcts. A few of the ICly
'newer' ones may have higher CHOAM percentage minimums."
Asaf'nor says, "Sorry that was not clear, the minimum _bid_ will be a
percentage of the projected profit and the CHOAM percentage will be
the same for most contracts."
Asaf'nor says, "The actual profit will be proportional to the projected
profit plus the vairability multiplied by a function of the CRs used
and the random factor. I don't want to give out the exact functional
form so someone doesn't go crunch some numbers to figure out how to
beat the house."
Asaf'nor says, "OK, let me layout the sequence of events for an Econ
Period... Now this has not been coded, it is not set in stone. I
wanted to do this meeting and get some input /before/ all of that..."
Asaf'nor says, "Remember a period is about 3 RL months. At the begining
of a period, the House has found out which contracts they have won
and
which they did not get. They also found out how their profits from
the
pervious turn came through. The Houses have about one RL month to set
how they want to assign resources for the _current_ period. That is,
they need to figure out where to get CRs from for their contracts or
who they can sell them to for the best price or whatever deal they
can
get. Since we are locking in the CRs for contracts, a House has to
decide if they need to hold some aside for military purposes, but
military changes are not final yet. Now that the House has locked in
resources for the period, they have the rest of the time to work on
how they are going to get what they want for next period. The
military
or the next period must be locked in by the end of the second month.
Finally, the last month is just left to getting in bids and wheeling
and dealing. Then the Directors meet in private and assign contracts.
The Shareholders meet, at which time, the actual profits are
announced
for each contract. The econ is cycled with all of the numbers for
bank
accounts, spending levels, and contracts changed."
Asaf'nor hrms, "Well, I guess Nestor couldn't wait with his
question..."
Steffan nods
Asaf'nor says, "Well, guys, I'm getting pretty typed out here. I lot my
way in my notes here and think I'm just going to have to fall back on
questions and comments... Oh, one more thing!"
Asaf'nor says, "I'd like to get the discussion that will arise from
this
seminar, my posts on the BBS, or to email lists out of the way by the
end of the week. Then I want to devote the rest of the month to
getting this in place. I will need _lots_ of coorperation from the
Houses for that. The system will be made /intentionally/ unbalanced.
Some Houses will have lots of CRs they can't use, others will have
way
too few. But the ones with lots of CRs might have a slow fief
contract
and need an influx of cash to make realistic bids for contracts and
to
keep up their standard of living. I'd like to work on getting the
numbers to balance (i.e. keep Houses incomes about equal to
expenditures) and getting the coded systems in place to access all of
this new information in the next few weeks. After that, we'll need to
figure out how to slide into the new system."
Asaf'nor says, "OK, questions, comments, anyone know any good jokes?"
Asaf'nor says, "Zami, you have some obvious question to shatter my
house
of cards?"
Steffan grins
Zami chuckles, "not really... I don't know if you covered it already...
but until the system comes online, what would you see the Houses
doing
with Econ... and will they continue to have CHOAM meetings?"
Asaf'nor says, "OOCly, I see a lot of work for figuring how we want
Houses to fit together to make them interdependent. ICly, I think we
can have this in motion for the end of the next cycle. As for audits
and searches for leaks from the Directors, this should have little
impact."
Asaf'nor says, "And when I say 'next' cycle, I of course mean this
cycle. ;)"
Mikael bows to everyone. "I'm back. Is the seminar still going on?"
Asaf'nor says, "No, we're having a Tupperware Party now."
Mikael says, "ooooo!"
Mikael says, "I want one of those big five gallon tub things."
Mikael says, "blue, please."
Sha'ara'diin says, "when does this next cycel end?"
Sha'ara'diin says, "cycle too."
Asaf'nor listesn to the chirping crickets in the background just sure
everyone is just waiting to run out and buy some 3L33T AR//EEZ!!11
Asaf'nor oops, "AR/\/\EEZ!!11"
Mikael says, "what?"
Mikael says, "Eleet Armeez?"
Mikael slaps Asaf'nor for acting like an 3L33+ 2 K3WL haX0r.
Asaf'nor says, "I'm thinking we can have the new system working if we
end the period end-Feb, begining of March."
Sha'ara'diin nodsin understanding.
Asaf'nor says, "That gives the rest of the month here to get the OOC
stuff out of the way and February to /hopefully/ get some RP in on
the
period and work out the bugs we find."
Mikael says, "crap, i have to go again. O_o"
Asaf'nor says, "I'd like to hear any well thought out suggestions
anyone
may have. You don't need to be a House head. I'd also be interested
in
hearing about other MUSH macro economies. However, I think we should
save it for private conversations, +mail, or the email lists. So on
that note, unless there are any brief questons or comments?"
Asaf'nor says, "OK, thanks for listening. Remeber this is a _proposed_
system, we'd like more ideas and cunstructive criticisms."
==
Asaf'nor @ DuneIII MUSH Code and Building Admin
Crist Clark asaf_nor@yahoo.com
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